Video ClipsSounds, Icons, and WallpaperColoring BookToy Story Trivia


Technical Accomplishments

  • 79 minutes of computer animation
  • 114,240 frames of computer animation
  • 1,635 completed shots in the film
  • More than 400 models used
  • Over 800,000 machine hours required to render final elements
  • Maximum weekly output for crew -- 3.5 minutes of completed animation


Wisdom on "Woody"

  • Woody is described by 52,865 lines of model program.
  • There are 712 animation controls on Woody, including 212 in his face and 58 in his mouth alone .
  • He has 26 texture maps, including dirt maps that put dirt on his face and hands.


The Buzz on "Buzz"

  • Buzz is described by 34,846 lines of model program.
  • There are around 700 separate animation controls on Buzz.
  • He has 10 built-in lights.
  • He has 189 separate texture maps on him when he's not dirty.
  • In the sequences when he's scuffed and dirty, he has an additional 45 texture maps describing the dirt.


Storyboards

  • Storyboard drawings are the blueprint for the movie.
  • The number of storyboards for the project total 25,000 drawings.


Modeling

  • All the models for the film comprise 4.5 million lines of code -- that's 270 mega (million) bytes.
  • The 366 objects were modeled over 2 years by a total of 22 technical directors.
  • Of those objects, 76 were characters.
  • Modeling took over 10 man-years to complete.
  • Andy's hairs totaled 12,384.
  • Sid's hairs totaled 15,977.
  • There are 128 animation controls on Sid's backpack.


Animation and Layout

  • This film had the smallest animation staff ever used for a Disney animation feature.
  • No motion-capture is used in the entire film -- everything is animated by hand.
  • Most complicated shot: Army men attacking Woody. To get a feel for how Army men would walk on solid bases, animators nailed a pair of shoes to a piece of plywood and hopped around.
  • The total number of animated cameras used was 620 -- over 1/3 of all shots in the film involve a moving camera.
  • The total number of shots omitted from the film was 250.
  • A typical tree has around 10,000 leaves (between 5,000 and 12,000). Clumps are usually anywhere from 50 to 200 leaves and most trees have a fair number of clumps (30 to 60). The trees average about 2 to 5 megabytes of rip code.
  • There are about 100 to 200 trees on a block -- that makes 1,200,000 leaves on Andy's block alone. That's a lot of leaves!


Paint Department

  • Over 2,000 texture maps painted
  • Approximately 125 flats -- used as static backgrounds to provide rich color and depth
  • Sid's room's general filth: 102 paintings, not including general dirt, desk, etc.
    7 blotches
    2 crayon marks
    4 mosses
    5 rusts
    3 brushmarks
    16 splats
    4 dirt
    1 drip
    2 holes
    2 scrapes
    4 spills
    8 cup rings
    3 smudges
    2 drips
    2 sprays
    14 drips
    3 wood grain chips
    1 rug dirt
    15 scratches
    6 watermarks

  • Number of layers on human skin: 10
    blood
    epidermal
    oil 1
    oil 2
    oil 3 (lips)
    hair (near scalp)
    roughness
    wrinkle
    wrinkle 2 (fine)

  • Most time spent on most inconsequential item: 15 hours on hardwood floor scratches
  • Most time spent on smallest pixel object: 8 hours on 4-pixel x 4-pixel red laser dot that Buzz is supposed to project on Woody


Shading

  • There are 1,300 "shaders."
  • Approximately 2,000 texture maps are used in the film. Most are painted digitally, but some are photographed and scanned. Wallpaper patterns, for example, are created by replicating graphic elements painted by the art department.
  • The human skin shader is one of the more complex surface appearances. Up to 10 separate texture maps are applied to each patch of skin, controlling such detail as freckles, blushing, facial hair, oil layer, and wrinkles.
  • Sid's desk also uses a variety of textures to give the appearance of a wooden board, once painted smoothly but now chipped away, covered with spills and dents.
  • The shade that took the longest time to complete, beginning to end, was Andy's hair -- about 9 months.
  • Tia's favorite texture maps were Sid's bed pee-stain and Sid's desk.
  • Bill's favorite texture maps were the dirt and color roughs for Pizza Planet.
  • Robin's favorite texture maps were the displacement and textures for Pterodactyl.
  • There are 32 different buildings designed for the film, not including the Walt Disney castle in the opening shot.
  • Given that each building has four sides with an average of 4 layers per side, not counting the roof, there were 17 x 32 = 544 elements created for the building textures.


Inside Jokes in "Toy Story"

  • Watch the industrial graphics on the gas pumps and oil cans -- they have secret messages in them.
  • Keep an eye on the fictitious business names, which include film crew members and their loved ones. Do the same with the book titles in Andy and Sid's rooms.


Facts For Car Fans

  • 8 different body styles
  • 12 different colors
  • 36 different cars in the film, not including 4 specialized cars and trucks, each with dirt on at least 5 sides
  • 4 different hubcap patterns
  • 48 separate dirt paintings for the miscellaneous cars
  • 21 different license plates, all of which have special meaning for crew members


Lighting

  • Largest number of lights in any shot: 32
  • Smallest number of lights in any shot: 6
  • Most obscure lighting effect: Mr. Potato Head®'s ears (5 individual lights that shine only on his ears)
  • Special controls placing the reflections on Bo Peep's glazed surfaces and Buzz's helmet


Technical Rendering

  • The rendering software devotes approximately 1/2 million basic arithmetic operations (add, multiply, test, move, etc.) to each pixel.
  • On the movie screen, a pixel is a square about 1/4 inch on a side.
  • The film frames total 160 billion pixels, 600 billion bytes, or 1,200 CD-ROMs full of data (uncompressed). That's a stack over 3 feet high of just CD-ROMs, without the boxes.
  • Approximately 34 terabytes (34 trillion bytes) of RenderMan files needed to be sent through the renderer before the end of this production.
  • Rendering survey for one representative 5-day period:
    Longest render: 14.3 hours
    Shortest: 5 seconds
    Average: 1.23 hours
  • Total storage required to store all final frames was over 500 gigabytes.
  • Total storage required for all film information was 2 terabytes (2 trillion bytes) of data.


Editorial

  • 2 electronic editing systems
  • Approximate total hard-drive storage for both picture and sound in editorial: 54 gigabytes
  • The first feature film in animation to produce all imagery and shoot-to-film as the final step in the process


Film

  • It's interesting to note that among all this high technology, we shoot some of our polys (pencil tests) on a Kodak camera that was built on September 17, 1912. You read that right -- 1912!

Video ClipsSounds, Icons, and WallpaperColoring BookToy Story Trivia

About the Video About the DVD The Toy Box Main Characters Andy's Room